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A R E N A S F R O M S N O O K E R 2 0 1 9
ENVIRONMENTS IN UNREAL ENGINE
Maya 2018, Substance Painter, ZBrush, Unreal Engine
Packages:
My role in the team developing Snooker 2019 involved four areas:
- Create and implement 2D UI assets for the game's Front End & In-Game Screens
- Create, optimise and implement every Character Head for each player (128 in total)
- Create and implement various 3D Environmental Assets into the game.
- Configure all twenty-seven arenas to schematics provided by our sponsors.
Project Brief:


The lighting was given multiple passes, but I had to ensure each material would have the correct metallic texture to accurately reflect the lighting when it was finalised.
The greatest challenge was to optimise these textures whilst maintaining their quality, as this arena would be under constant scrutiny due to the opening cutscene that served as a precursor to every match.
I owe my familiarity with Unreal Engine to this project, and wouldn't be able to pursue my own artistic ventures using this engine without this invaluable experience.
The culmination of all our hard work was rewarding to see, play, and experience - and it is what I live for as a 3D Artist.
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B A C K T O M A I N P A G E
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