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S T Y L I S E D   C A R   ( S C O R C H E )

                                                                                                                          

OPTIMISED MOBILE ASSET

Maya 2018, Substance Painter, Photoshop, Sketchfab

Packages:
 


Design, model, texture and optimise a vehicle asset. It's aesthetic is inspired by a Hot Wheels model car, and is designed to fit in a racing game on Mobile.

- High-to-low poly model conversion
- Optimal retopology
- Reoptimised textures (cleaned up in Photoshop)

 

Project Brief:

                                                                                                                          

UV Layouts and Maps:
 

'Scorche' Racing Car (Normal)
 

'Scorche' Racing Car (Base Colour)
 

Here is the uploaded model on Sketchfab, after all of its materials have been tweaked (roughness and ambient occlusion). It's Normals and Base Colour maps have also been cleaned up using Photoshop.

                                                                                                                          

B A C K   T O   M A I N  P A G E

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© Benjamin T.S.Nixon 2019

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